Please join us on Monday, July 11 for our next party. Those of us who love books (everyone, amiright?) are particularly excited about this month’s speaker. Writer/producer and former English teacher Amanda Gardner will show us how to “Get Lit” into games. Rest assured, this is not your 7th grade “required reading” approach to classic literature!
PLEASE NOTE: Due to the 4th of July holiday, our party is happening one week later, on the second Monday of the month. Yee-Haw, ‘Merica!
RSVP here at EventBrite!: https://www.eventbrite.com/e/wig-boston-july-party-tickets-26285847678
Directions to Intrepid:
This event will be from 7 – 10 PM at 222 Third Street, Suite 4000, Cambridge in the lounge/kitchen area of Intrepid Pursuits. Entrance to Intrepid is at the side entrance of the American Twine building, closer to Second street than to Third street. After 6pm the person at the security desk will ask people to sign in, but no ID is required.
Get Lit: How to Reference Classic Literature in Your Game without Sounding Like a Pretentious Ass
Writer and Producer at The Deep End Games, currently working on Perception
In transitioning from an English teacher/author to a video game writer, Amanda took a part of the classroom into the studio of The Deep End Games. While working on Perception, she found herself drawing inspiration from her favorite lesson plans. By using thematic parallels from classic literature, she was able to deepen the narrative of her game, while giving book nerds a little wink and nod. We’re not talking high-falootin’ fancy talk, though. It’s possible to “get lit” and write a story that is layered, where literary folks will appreciate the references and the rest of the audience will appreciate a sophisticated and deep narrative.
A life-long gamer, Amanda has been fully-immersed in the geek lifestyle for as long as she can remember. Amanda is excited to bring to you the story of Cassie and the estate at Echo Bluff, and has enjoyed transitioning from teaching high school English and writing urban fantasy novels to writing and producing video games.
Perception is a first person narrative horror adventure from members of the Bioshock team that puts players in the shoes of a young blind woman who must use her extraordinary hearing and razor-sharp wits to solve mysteries and escape a deadly presence, all without sight.