Music can be more than just pretty background noises. A composer can not only give a video game a “feel” of the world, but also help define and shape the places within a world, its characters, and the relations between everything. This talk will illustrate the ways that video games have used music not just as background sound, but also as a tool to weave together a world and tell its stories. I hope that after this talk you’ll have an idea of what music is capable of and how it can make the world feel that much more immersive!
Mitchel Wong is a freelance composer and sound designer that is extremely passionate about all facets of gaming. He has spent 15 years playing the trombone and acquired a Bachelors in Music from Ithaca College, where he ran a Gamers Club and conducted the Ithaca College Gamer Symphony Orchestra. He’s very active in the local Boston game dev community and is currently working on projects with local and indie devs as a composer and sound designer.
Monday, June 4, 2018
7:00 PM – 9:30 PM EDT
222 Third Street #4000
Cambridge, MA 02141