Location-based augmented reality games are becoming increasingly popular in the mobile marketplace, offering game designers exciting new storytelling opportunities. But AR games are not the first to incorporate the real world as a design element; live action roleplaying games have been doing this for decades. Veteran LARP designer Heather Albano will discuss how the best practices of live action design have been applied to early augmented reality games, and how game designers can leverage these principles to create more immersive and more memorable AR games going forward.
Heather Albano is a storyteller and game designer – the creator of the steampunk Sherlock-Holmes-themed interactive novel A Study In Steampunk, the co-creator of five Choice of Games titles, and a contributing writer to two Amazon Alexa games produced by EarPlay. She’s always looking for new ways to tell stories, and is currently excited to be leveraging her live action design experience as the narrative advisor to Rochester Institute of Technology’s student-driven Steampunk Rochester AR project.
Monday, July 2, 2018
7:00 PM – 9:30 PM EDT
222 Third Street #4000
Cambridge, MA 02141