Latest Event Updates

November Party: Panel of Women in Games, Game Art, and Animation

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Time: Monday November 7, 7 PM

Location: Dodge Auditorium, School of Design at Mount Ida College, 777 Dedham Street, Newton MA 02459


As the leaves change around us, it’s time to save the date for Women in Games Boston’s next meetup event! On Monday November 7th, join us for a discussion panel as part of Mount Ida College’s art show “Game Change[Hers]: Celebrating the Creative Genius of Women in Game Art and Animation”. This panel will take place in a special venue at the Dodge Auditorium in the Gallery at the School of Design on Mount Ida’s campus in Newton.

The panel will feature a range of professional women currently working in Boston’s game industry. Panelists include Kristen Carter, 3D Artist at Proletariat Inc.; Gwen Frey, Founder and Animator at The Molasses Flood; Emma Clarkson, Associate Producer at Irrational Games; and Taia Lee, Technical Artist at Turbine.

Our Women in Games event at Mount Ida on November 7th starts at 7 PM with a networking mixer. The panel will begin at 8 PM. Mount Ida College will provide a free shuttle from the Newton Center Green Line T station, which will run between the campus and the T stop from 4 PM to 11 PM on November 7th. There is also ample free parking on campus near the School of Design.

The gallery show officially opens with a Keynote event in the same location at 6 PM on Thursday, October 27th. Learn more about the upcoming art show and featured artists here:

October Party – Who Needs Halloween? Cosplay, Costuming, and Crafty Ideas

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Who Needs Halloween? Cosplay, Costuming, and Crafty Ideas

Put down your pumpkin spice latte, it’s time for another Women in Games Boston meetup! For the month of October, we want to celebrate the season with a panel of experienced cosplayers from our own community. These resourceful crafters have diverse backgrounds but all share a love of bringing their creative visions to life and sharing these creations with the gaming public. Join us as we discuss the challenges cosplayers face and the approaches they use to transform themselves into their favorite characters.

Event Details:
Monday, October 3, 7-10 PM
Location: Intrepid Pursuits, 222 3rd St. #4000 (enter through side door, NOT front door facing 3rd St, sign in with guard, take elevator to 4th floor)



Stephanie Ayer, Panelist
Stephanie has been cosplaying for about four years, but has been making RenFaire and Halloween costumes, theater props, puppets and other crafts since she can remember. She focuses less on sewing and is more interested in props like weapons and armor or adding finishing touches, enjoying the creative process of figuring out how to recreate costumes to perfection. For her adult job, she is a creative director at an education tech start up, and does graphic design and illustration on the side for fun.

Flemmings Beaubrun, Panelist
Flemmings, a longtime Women in Games BOS community member, has been attending the PAX East convention since 2010 but going in cosplay since 2014. If you have attended PAX East in the past few years you may have encountered one of his alter-egos! When not in costume, Flemmings is an Assistive Technology Specialist for the Easter Seals.

Gail Godinez aka NOTgodzilla, Panelist
Gail has been cosplaying since 2008 and making her own costumes since 2012. She made her first costume when someone told her she “lacked the experience” to make it and she wanted to prove them wrong. Since then she has taken on more complicated sewing projects to challenge herself. She loves helping other cosplayers learn since without others’ help she wouldn’t be at the sewing level she is now! As her day job she works as a financial tech developer and just recently started getting into game development as a hobby. Some of her cosplay can be viewed at

Carly M aka Mink the Satyr, Panelist
Carly has been cosplaying since 2012, though she has been sewing costumes since 2005. She is also a LARPer, an elementary special education teacher, and a lover of hedgehogs living in the greater Boston area. She enjoys making costumes of characters she loved growing up, and characters she see herself in: those with personality traits that match her own. Her cosplay can be viewed at

Caroline Murphy, Moderator
Caroline Murphy is a game designer, LARPer, community organizer, Director of Marketing at Intrepid and Chief Creative Officer at Incantrix Productions. She is a founder and leader of Boston FIG, leader of Boston Indies, and a member of the Board of Directors for Be Epic, Inc. In her spare time, when she’s not designing games, she is making music, urban foraging, or tackling whatever new project piques her interest.

Game Dev Community Summer Potluck

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Come one, come all! If you’re a community member of the Boston area’s many game dev-related meetups, you are invited to spend an afternoon enjoying the summer sun on the green next to the American Twine building! Our summer potluck features food and good company, so bring yourselves and your families over for some fun times. Bring games, good cheer, and a delicious dish to share with our awesome community!

When: August 28th, 2016 (The day after Boston GameLoop!)

Where: Rogers Street Park, 222 Third Street, Cambridge MA 02142 (short walk from Kendall Square T station; parking options available)

Time: 12pm – 5pm

Here’s the Eventbrite link to get more info and RSVP:

We hope to see you there!

Attention Women Artists in Games and Animation

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Women in Games Boston is working with the Mount Ida School of Design to help them put together this art show! If interested in submitting, read on to learn more.

Attention Women Artists in Games and Animation

In October of 2016, the School of Design at the Mount Ida College in Newton, MA, will be celebrating the work of women in the game and animation industries. To that end, we will be hosting a semester long exhibition of the contributions women have made, and continue to make, to these growing fields. It is our hope that this exhibit will serve as an inspiration to our game art and animation students (male and female alike) by focusing on the value that diversity in designers of games and animation brings to these arts.

The exhibition will include panelists and guest speakers who will address the challenges of, and opportunities for, female game developers and animators, as well as a gallery filled exclusively with the work of these art professionals.

If you are a professional woman game artist or animator, please consider submitting your artwork to the Women in Games and Animation art exhibit at the Mount Ida College School of Design.

Submission details:

We accept all forms of art work including:

  • Animations
    Please submit 1080p rendering
  • 3D models
    Still renders, turntable 1080p rendering, or .fbx models (if you would like your work included in our augmented reality/virtual tour display)
  • Concept art
    300 dpi or greater
  • UI art
    300 dpi or greater
  • Effects
    1080p rendering
  • 2D work
    300 dpi or greater


People who want to submit should visit this Google Drive, and create a sub-folder for their own submission.You should also fill out the loan agreement form (found in the main folder, one per artist required) and drop that in your folder as well.


Acceptance to the gallery will be sent out on a rolling basis.

If you are unable to submit your work please consider attending the gallery in October 2016. Check back for specific dates.

Owen Leach
Program Coordinator, Game Art
Assistant Professor, Game Art
Mount Ida College
(617) 928-4639

Update from the Organizers!
– We’ve settled on the dates of October 27January 16 for the show to run.
– We’d like to have submissions in September 16.

July Party

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Please join us on Monday, July 11 for our next party. Those of us who love books (everyone, amiright?) are particularly excited about this month’s speaker. Writer/producer and former English teacher Amanda Gardner will show us how to “Get Lit” into games. Rest assured, this is not your 7th grade “required reading” approach to classic literature!

PLEASE NOTE: Due to the 4th of July holiday, our party is happening one week later, on the second Monday of the month. Yee-Haw, ‘Merica!

RSVP here at EventBrite!:

Directions to Intrepid:

This event will be from 7 – 10 PM at 222 Third Street, Suite 4000, Cambridge in the lounge/kitchen area of Intrepid Pursuits. Entrance to Intrepid is at the side entrance of the American Twine building, closer to Second street than to Third street. After 6pm the person at the security desk will ask people to sign in, but no ID is required.

Get Lit: How to Reference Classic Literature in Your Game without Sounding Like a Pretentious Ass

Amanda Gardner
Writer and Producer at The Deep End Games, currently working on Perception

In transitioning from an English teacher/author to a video game writer, Amanda took a part of the classroom into the studio of The Deep End Games. While working on Perception, she found herself drawing inspiration from her favorite lesson plans. By using thematic parallels from classic literature, she was able to deepen the narrative of her game, while giving book nerds a little wink and nod. We’re not talking high-falootin’ fancy talk, though. It’s possible to “get lit” and write a story that is layered, where literary folks will appreciate the references and the rest of the audience will appreciate a sophisticated and deep narrative.

A life-long gamer, Amanda has been fully-immersed in the geek lifestyle for as long as she can remember. Amanda is excited to bring to you the story of Cassie and the estate at Echo Bluff, and has enjoyed transitioning from teaching high school English and writing urban fantasy novels to writing and producing video games.

Perception is a first person narrative horror adventure from members of the Bioshock team that puts players in the shoes of a young blind woman who must use her extraordinary hearing and razor-sharp wits to solve mysteries and escape a deadly presence, all without sight.

June Party – Social Hour/Demo Night

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Join us for our June WIG Boston party! This month we’ve decided to keep things casual with a Social Hour meet-and-greet event combined with a bring-your-own-project Demo Night. Come hang out with and get to know the WIG Boston community whether you’re a regular or it’s your first meeting in attendance. Show off your work, get feedback, find collaborators, or just some new friends! Share your recent experiences from shows and conferences like PAX East, GDC, IndieCade and others. There will be no formal presentations or planned demo spaces so please come prepared to be adaptable and show off your work in a portable environment. Some snacks will be provided. BYOB!

This event will be from 7 – 10 PM at 222 Third Street, Suite 4000, Cambridge in the lounge/kitchen area of Intrepid Pursuits.


Entrance to Intrepid is at the side entrance of the American Twine building, closer to second street than to Third street. After 6pm the person at the security desk will ask people to sign in, but no ID is required.

WHEN: Monday, June 6, 2016 from 7:00 PM to 10:00 PM (EDT)
WHERE: Intrepid Pursuits – 222 Third Street Suite 4000, Cambridge, MA 02142


May Party – Game Design 101

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We got snowed out in April! But we are BACK! Please join us for our May party! Our featured speaker is Caroline Murphy.

Monday, May 2, 2016 from 7:00 PM to 10:00 PM (EDT)


Game Design 101
Caroline Murphy

The best way to make games is to dive in and just start making them! In this talk, Caroline Murphy will give an overview of some of the philosophy behind games and game creation, and walk through some practical exercises to get started designing games of your own!


Caroline Murphy is a game designer, community organizer, Director of Marketing at Intrepid and Chief Creative Officer at Incantrix Productions. She is a founder and leader of The Boston Festival of Indie Games, leader of Boston Indies, and a member of the Board of Directors for Be Epic, Inc. Caroline received her MBA From Babson in 2011 and has worked at some of the most fun and interesting tech/game startups in the Boston area. In her spare time, when she’s not designing games, she is making music, urban foraging, or tackling whatever new project piques her interest.


Intrepid Labs is at 150 First Street, Cambridge. Kendall Square is the nearest T station, about a 10 min walk away. Visitor parking is available at Intrepid Pursuits with parking entrances either at 222 Third Street or 157 Second Street. The Cambridgeside Galleria mall is close by as well, with very reasonable parking garage rates. Some metered parking around the area.