Latest Event Updates
Who Needs Halloween? Cosplay, Costuming, and Crafty Ideas
Put down your pumpkin spice latte, it’s time for another Women in Games Boston meetup! For the month of October, we want to celebrate the season with a panel of experienced cosplayers from our own community. These resourceful crafters have diverse backgrounds but all share a love of bringing their creative visions to life and sharing these creations with the gaming public. Join us as we discuss the challenges cosplayers face and the approaches they use to transform themselves into their favorite characters.
Monday, October 3, 7-10 PM
Location: Intrepid Pursuits, 222 3rd St. #4000 (enter through side door, NOT front door facing 3rd St, sign in with guard, take elevator to 4th floor)
Stephanie Ayer, Panelist
Stephanie has been cosplaying for about four years, but has been making RenFaire and Halloween costumes, theater props, puppets and other crafts since she can remember. She focuses less on sewing and is more interested in props like weapons and armor or adding finishing touches, enjoying the creative process of figuring out how to recreate costumes to perfection. For her adult job, she is a creative director at an education tech start up, and does graphic design and illustration on the side for fun.
Flemmings Beaubrun, Panelist
Flemmings, a longtime Women in Games BOS community member, has been attending the PAX East convention since 2010 but going in cosplay since 2014. If you have attended PAX East in the past few years you may have encountered one of his alter-egos! When not in costume, Flemmings is an Assistive Technology Specialist for the Easter Seals.
Gail Godinez aka NOTgodzilla, Panelist
Gail has been cosplaying since 2008 and making her own costumes since 2012. She made her first costume when someone told her she “lacked the experience” to make it and she wanted to prove them wrong. Since then she has taken on more complicated sewing projects to challenge herself. She loves helping other cosplayers learn since without others’ help she wouldn’t be at the sewing level she is now! As her day job she works as a financial tech developer and just recently started getting into game development as a hobby. Some of her cosplay can be viewed at https://cospix.net/notgodzilla/costumes
Carly M aka Mink the Satyr, Panelist
Carly has been cosplaying since 2012, though she has been sewing costumes since 2005. She is also a LARPer, an elementary special education teacher, and a lover of hedgehogs living in the greater Boston area. She enjoys making costumes of characters she loved growing up, and characters she see herself in: those with personality traits that match her own. Her cosplay can be viewed at https://www.facebook.com/minkthesatyr
Caroline Murphy, Moderator
Caroline Murphy is a game designer, LARPer, community organizer, Director of Marketing at Intrepid and Chief Creative Officer at Incantrix Productions. She is a founder and leader of Boston FIG, leader of Boston Indies, and a member of the Board of Directors for Be Epic, Inc. In her spare time, when she’s not designing games, she is making music, urban foraging, or tackling whatever new project piques her interest.
Come one, come all! If you’re a community member of the Boston area’s many game dev-related meetups, you are invited to spend an afternoon enjoying the summer sun on the green next to the American Twine building! Our summer potluck features food and good company, so bring yourselves and your families over for some fun times. Bring games, good cheer, and a delicious dish to share with our awesome community!
When: August 28th, 2016 (The day after Boston GameLoop!)
Where: Rogers Street Park, 222 Third Street, Cambridge MA 02142 (short walk from Kendall Square T station; parking options available)
Time: 12pm – 5pm
Here’s the Eventbrite link to get more info and RSVP: https://www.eventbrite.com/e/game-dev-community-summer-potluck-tickets-26925608219
We hope to see you there!
Women in Games Boston is working with the Mount Ida School of Design to help them put together this art show! If interested in submitting, read on to learn more.
Attention Women Artists in Games and Animation
In October of 2016, the School of Design at the Mount Ida College in Newton, MA, will be celebrating the work of women in the game and animation industries. To that end, we will be hosting a semester long exhibition of the contributions women have made, and continue to make, to these growing fields. It is our hope that this exhibit will serve as an inspiration to our game art and animation students (male and female alike) by focusing on the value that diversity in designers of games and animation brings to these arts.
The exhibition will include panelists and guest speakers who will address the challenges of, and opportunities for, female game developers and animators, as well as a gallery filled exclusively with the work of these art professionals.
If you are a professional woman game artist or animator, please consider submitting your artwork to the Women in Games and Animation art exhibit at the Mount Ida College School of Design.
We accept all forms of art work including:
Please submit 1080p rendering
- 3D models
Still renders, turntable 1080p rendering, or .fbx models (if you would like your work included in our augmented reality/virtual tour display)
- Concept art
300 dpi or greater
- UI art
300 dpi or greater
- 2D work
300 dpi or greater
People who want to submit should visit this Google Drive, and create a sub-folder for their own submission.You should also fill out the loan agreement form (found in the main folder, one per artist required) and drop that in your folder as well.
Acceptance to the gallery will be sent out on a rolling basis.
If you are unable to submit your work please consider attending the gallery in October 2016. Check back for specific dates.
Program Coordinator, Game Art
Assistant Professor, Game Art
Mount Ida College
Please join us on Monday, July 11 for our next party. Those of us who love books (everyone, amiright?) are particularly excited about this month’s speaker. Writer/producer and former English teacher Amanda Gardner will show us how to “Get Lit” into games. Rest assured, this is not your 7th grade “required reading” approach to classic literature!
PLEASE NOTE: Due to the 4th of July holiday, our party is happening one week later, on the second Monday of the month. Yee-Haw, ‘Merica!
RSVP here at EventBrite!: https://www.eventbrite.com/e/wig-boston-july-party-tickets-26285847678
Directions to Intrepid:
This event will be from 7 – 10 PM at 222 Third Street, Suite 4000, Cambridge in the lounge/kitchen area of Intrepid Pursuits. Entrance to Intrepid is at the side entrance of the American Twine building, closer to Second street than to Third street. After 6pm the person at the security desk will ask people to sign in, but no ID is required.
Get Lit: How to Reference Classic Literature in Your Game without Sounding Like a Pretentious Ass
Writer and Producer at The Deep End Games, currently working on Perception
In transitioning from an English teacher/author to a video game writer, Amanda took a part of the classroom into the studio of The Deep End Games. While working on Perception, she found herself drawing inspiration from her favorite lesson plans. By using thematic parallels from classic literature, she was able to deepen the narrative of her game, while giving book nerds a little wink and nod. We’re not talking high-falootin’ fancy talk, though. It’s possible to “get lit” and write a story that is layered, where literary folks will appreciate the references and the rest of the audience will appreciate a sophisticated and deep narrative.
A life-long gamer, Amanda has been fully-immersed in the geek lifestyle for as long as she can remember. Amanda is excited to bring to you the story of Cassie and the estate at Echo Bluff, and has enjoyed transitioning from teaching high school English and writing urban fantasy novels to writing and producing video games.
Perception is a first person narrative horror adventure from members of the Bioshock team that puts players in the shoes of a young blind woman who must use her extraordinary hearing and razor-sharp wits to solve mysteries and escape a deadly presence, all without sight.
Join us for our June WIG Boston party! This month we’ve decided to keep things casual with a Social Hour meet-and-greet event combined with a bring-your-own-project Demo Night. Come hang out with and get to know the WIG Boston community whether you’re a regular or it’s your first meeting in attendance. Show off your work, get feedback, find collaborators, or just some new friends! Share your recent experiences from shows and conferences like PAX East, GDC, IndieCade and others. There will be no formal presentations or planned demo spaces so please come prepared to be adaptable and show off your work in a portable environment. Some snacks will be provided. BYOB!
This event will be from 7 – 10 PM at 222 Third Street, Suite 4000, Cambridge in the lounge/kitchen area of Intrepid Pursuits.
Entrance to Intrepid is at the side entrance of the American Twine building, closer to second street than to Third street. After 6pm the person at the security desk will ask people to sign in, but no ID is required.
- WHEN: Monday, June 6, 2016 from 7:00 PM to 10:00 PM (EDT)
- WHERE: Intrepid Pursuits – 222 Third Street Suite 4000, Cambridge, MA 02142
We got snowed out in April! But we are BACK! Please join us for our May party! Our featured speaker is Caroline Murphy.
Monday, May 2, 2016 from 7:00 PM to 10:00 PM (EDT)
Game Design 101
The best way to make games is to dive in and just start making them! In this talk, Caroline Murphy will give an overview of some of the philosophy behind games and game creation, and walk through some practical exercises to get started designing games of your own!
Caroline Murphy is a game designer, community organizer, Director of Marketing at Intrepid and Chief Creative Officer at Incantrix Productions. She is a founder and leader of The Boston Festival of Indie Games, leader of Boston Indies, and a member of the Board of Directors for Be Epic, Inc. Caroline received her MBA From Babson in 2011 and has worked at some of the most fun and interesting tech/game startups in the Boston area. In her spare time, when she’s not designing games, she is making music, urban foraging, or tackling whatever new project piques her interest.
Intrepid Labs is at 150 First Street, Cambridge. Kendall Square is the nearest T station, about a 10 min walk away. Visitor parking is available at Intrepid Pursuits with parking entrances either at 222 Third Street or 157 Second Street. The Cambridgeside Galleria mall is close by as well, with very reasonable parking garage rates. Some metered parking around the area.
Please join us for our March party at Bocoup! GDC – that behemoth of networking, schmoozing and deal making – is just around the corner. All the more reason to come hear WIG-Boston co-organizer Emma Clarkson discuss her unorthodox journey into the games industry. Please note, after over a year at MeYouHealth, we are in a different location this month at the new offices of Bocoup. See more below for location, public transit and parking information.
“Self-taught or mentored in the game industry? …Yes!”
Emma Clarkson, Outact, Inc.
What is the best way to learn the skills needed for a career in game development? Emma Clarkson, Producer and game designer for Marlborough-based studio Outact Inc. offers her perspective on the best ways to develop your inherent skills and foster new ones while building your professional path in games. The game industry can be a challenging one offering less stability than others, and figuring out methods to develop your skills along your journey is crucial. Starting in marketing, then moving to community management, and now working in design and production, Emma has taken a less traditional path in her game industry career in the greater Boston area. Join us as we discuss different strategies for pursuing and developing the skills needed to build a career in games.
Emma Clarkson first jammed her foot in the door of the games industry in 2010 when she joined iOS/Android developer Metaversal Studios as Marketing Manager. From there she joined Tencent Boston/Stomp Games in 2012 as Community Manager and Marketing Analyst, launching the Unity3D game Robot Rising to audiences on Facebook. Between studio roles she has done marketing and community work with Boston’s independent developer community and most recently has settled into the multi-hatted role of Producer and Lead Content Designer for (and founding member of) Outact Inc., a startup team of veteran developers working on a next-generation mobile strategy title.
Bocoup is located at 201 South Street, First Floor – a short walk from South Station T and commuter rail stop. For those driving, there are meters on South Street which often (though not always) have open spots in the evening. Otherwise, the South Station parking garage is located across the street from Bocoup at 750 Atlantic Ave, Boston, MA 02111.
- Monday, March 7, 2016 from 7:00 PM to 10:00 PM (EST)
- Bocoup – 201 South Street. First Floor. Boston, MA 02111