Latest Event Updates

Smore Magazine: Ignite Her Brilliance

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smore

As a mother, an educator, and a STEM enthusiast, nothing gets me more excited then seeing something that can ignite a young girl’s passion in science.  Cue Smore Magazine, an upstart publication that we learned about from kickstarter.

According to Sarita Menon, the woman behind the idea, the magazine’s purpose is a noble one. “Smore is a new kind of science magazine created so that curious girls everywhere continue to stay interested in science and grow up to be confident, brilliant and successful women in science and technology. This magazine is targeted to girls ages 7-12 but appeals to all interested in science.”

I love the idea behind all of this. Studies have shown that there are very few differences between male and female students in k-12 education. Once students get to higher education, however, a disparity begins to emerge. Women begin to fall back in science, engineering, and math. And minority women even more so. We know this has nothing to do with ability, and everything to do with societal expectations and gender norms. The underepresentation continues to grow once women enter the workforce, with only 29% of the science and engineering workforce made up of women.

Find our more about Smore magazine through their kickstarter.

Game Review: The Perfect Woman

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perfect-woman

The Xbox game, The Perfect Woman, isn’t for the faint of heart. Although the game is based on vapid personality quizzes often found in the pages of women’s magazines, it delivers biting social commentary.

The synopsis: 

You begin life in your mother’s womb, and already you’re expected to meet the demands of society. This game uses the Kinect to capture your silhouette as you match the poses on the screen. Whether you succeed or fail in this initial test, you’ll be faced with similar choices at every chapter. Some choices will come easier than others. As you progress through each stage of your life, you’ll be expected to strike different poses at different paces–that is, until, the time of your death. Only you can dictate your path.

What I love:

This game gets mega points for inclusivity. The women portrayed come from a variety of  backgrounds. It features story lines that include women from all walks of life. The art is juvenile, which actually works to the game’s advantage. The social commentary is witty and biting. Even the trailer for this game is so incredibly self-aware that I couldn’t help but laugh out loud. The physicality of the game coupled with the absurdity of the story make this perfect fodder for a women-centered game night.

The opportunities: 

This game is short. Each life cycle lasts maybe ten minutes of game play. The choices at each stage also don’t change based on the starting point–only the difficulty of each path is impacted. In addition, some of the social commentary is so brief in nature, that it lacks the depth that many of the topics deserve. Granted, that’s part of the joke–the entire premise that you can decide your path in life through a sort of physical personality test jumps right past the edge of the absurd. But still, I’d love for this game to be a bit more robust. Topics such as trans issues and religion are glossed over so briefly that it takes away from some of that self-awareness that sells the game in the trailer.

Final thoughts: 

This game is worth buying if you have a purpose in mind for it. Think of it like a party game. You don’t want to invest in it if you don’t plan on playing it with guests regularly. If you do purchase, it will lead to hilariously good times.

WIG Boston April Party!

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One More Story Games – Game Jam with Jean Leggett

It’s time for our April Women in Games Boston meetup! This month we are excited to have Jean Leggett, game designer and entrepreneur, with us all the way from north of Toronto! Join us for a fun micro game jam with Jean and Blair Leggett from One More Story Games. They will be showing what’s possible with their narrative-based game authoring software StoryStylus. (www.storystylus.com)

 

Jean and Blair have been teaching storytellers as young as 8 years old how to create great story-based games for the past 3 years, and have also worked with #1 NYT best-sellers to adapt popular novel series into games.

This 2 hour workshop will inspire your inner storyteller and teach you how you can use StoryStylus to transform your stories into game! If you’d like to contribute photos for art assets of the game we’re making, email info@onemorestorygames.com with subject line “Boston Game Jam” and your person/item/location image may be part of the game!

Directions to Intrepid:

This event will be from 7 – 10 PM at 222 Third Street, Suite 4000, Cambridge in the lounge/kitchen area of Intrepid Pursuits. Entrance to Intrepid is at the side entrance of the American Twine building, closer to Second street than to Third street. After 6pm the person at the security desk will ask people to sign in, but no ID is required.

Please RVSP: https://www.eventbrite.com/e/wig-boston-april-party-tickets-33335950726

February Party

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Boston Game Dev: Next Class

It’s time for our February Women in Games Boston meetup! This month, join us for a panel of current students and recent graduates preparing to enter the industry and embark on a career in games. What gets them excited? What keeps them up at night? How can the game industry community foster closer ties between studios, experienced professionals, and entry-level applicants looking for their first big opportunity? We will touch on these topics and more on this panel representing the next generation of Boston’s game dev community!

Panelists:

Eliza Schreibman – Tufts University
Christian De la Cruz – Becker College
Sarah Spiers – Emerson College
Klew Williams – WPI Grad
Kelly Zhang – WPI

Directions to Intrepid:

This event will be from 7 – 10 PM at 222 Third Street, Suite 4000, Cambridge in the lounge/kitchen area of Intrepid Pursuits. Entrance to Intrepid is at the side entrance of the American Twine building, closer to Second street than to Third street. After 6pm the person at the security desk will ask people to sign in, but no ID is required.

RSVP: https://www.eventbrite.com/e/wig-boston-february-party-tickets-31500752599

 

January Party & Potluck

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Join us on Monday January 9th at 7:00pm for the first Women in Games Boston meetup of 2017! We are gathering together for a potluck post-holidays party and informal demo night. Bring yourself, your current projects, and something yummy to share! Please bring along an ingredients list if you bring food. If you have a specific game demo space need, please reach out to wigboston@gmail.com in advance and we will do our best to accommodate. We look forward to celebrating our community, our creative work, and the new year with you!

 

RSVP: https://www.eventbrite.com/e/wig-boston-january-party-demo-night-tickets-30829352423

Directions to Intrepid:

This event will be from 7 – 10 PM at 222 Third Street, Suite 4000, Cambridge in the lounge/kitchen area of Intrepid Pursuits. Entrance to Intrepid is at the side entrance of the American Twine building, closer to Second street than to Third street. After 6pm the person at the security desk will ask people to sign in, but no ID is required.

December Party: Getting a Great Game Soundtrack

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Getting a Great Game Soundtrack: Real World Tips for Collaborating with Composers

Time: Monday, December 5, 7-10 PM

Location: Intrepid Pursuits, 222 3rd St. #4000 (enter through side door, NOT front doorfacing 3rd St, sign in with guard, take elevator to 4th floor)

RSVP: https://www.eventbrite.com/e/wig-boston-december-party-tickets-29630372241

Incorporating original music can be simultaneously one of the most exciting and most stressful aspects of developing a game. What practices can smooth the collaboration between producer, game designer, coders, and composer… and result in an awesome score that helps deliver the right experience while supporting the game narrative?

Join award-winning composer Clifford Anderson for a session covering the creative process, essential business practices, and workflow tips that can help make your soundtrack shine. Come away with practical knowledge to effectively plan for contracts, budgeting, timelines, and a final mix session — and ensure a fantastic collaboration.

Bio:

Clifford Anderson composes music for film, games, and other media. His compositions have been recognized by ASCAP with both an ASCAP Plus Award and as a selection for the Film & TV Panel at the ASCAP Expo. For 12 years, Cliff helped to create and run the world’s premiere online music school, Berklee Online. His soundtrack work has been featured in prize-winning films in the festival circuit, VR & interactive music installations, and three successfully launched games from independent producers in the Boston area.

November Party: Panel of Women in Games, Game Art, and Animation

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Time: Monday November 7, 7 PM

Location: Dodge Auditorium, School of Design at Mount Ida College, 777 Dedham Street, Newton MA 02459

RSVP: https://www.eventbrite.com/e/wig-boston-november-party-tickets-28740410341

As the leaves change around us, it’s time to save the date for Women in Games Boston’s next meetup event! On Monday November 7th, join us for a discussion panel as part of Mount Ida College’s art show “Game Change[Hers]: Celebrating the Creative Genius of Women in Game Art and Animation”. This panel will take place in a special venue at the Dodge Auditorium in the Gallery at the School of Design on Mount Ida’s campus in Newton.

The panel will feature a range of professional women currently working in Boston’s game industry. Panelists include Kristen Carter, 3D Artist at Proletariat Inc.; Gwen Frey, Founder and Animator at The Molasses Flood; Emma Clarkson, Associate Producer at Irrational Games; and Taia Lee, Technical Artist at Turbine.

Our Women in Games event at Mount Ida on November 7th starts at 7 PM with a networking mixer. The panel will begin at 8 PM. Mount Ida College will provide a free shuttle from the Newton Center Green Line T station, which will run between the campus and the T stop from 4 PM to 11 PM on November 7th. There is also ample free parking on campus near the School of Design.

The gallery show officially opens with a Keynote event in the same location at 6 PM on Thursday, October 27th. Learn more about the upcoming art show and featured artists here: http://www.mountida.edu/newton-community/game-changehers-celebrating-the-creative-genius-of-women-in-game-art-and-animation/