Latest Event Updates

Holiday Party!

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In lieu of a December meeting, we will be joining Boston Indies, Boston Post Mortem, Game Audio Boston, and Boston Unity Group for a holiday party sponsored for Disbelief and the Indie Game Collective.

Details:
Monday, December 2, 2019
7:00 PM – 10:00 PM EDT

Night Shift Brewing – Lovejoy Wharf
1 Lovejoy Wharf
#Suite 101
Boston, MA 02114

RSVP and for more information: https://www.eventbrite.com/e/boston-game-dev-holiday-party-tickets-79769431517

November Meetup

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Color Love: Or How I Learned to Mess with People Across the Entire Spectrum

One of the first question game developers should be asking themselves when designing a game is “What is our color palette?” Color has such an impact on our lives as human beings, but it is rare for game developers to go into a project knowing how to use all of the visible spectrum to their advantage. Comparing games like ‘We Happy Few’ to ‘Shadow of the Damned,’ we examine how we can break hearts using colors outside of RGB.

Bio:

Mercedes Lamb is an Emerson Alumni and current graduate student at Northeastern University in the Game Sciences and Design program. She has been an artist since her very young childhood to today. She is an indie game dev, working on both digital games and analog board games. She has a passion for color as well as writing, and uses both to impact her own way of developing. In her spare time, Mercedes can be found gaming with her twin sister as well as working on her embroidery. She can be reached on twitter at @littleartistan and by email at mlamb.lamb@gmail.com.

Details:
Monday, November 4, 2019
7:00 PM – 9:30 PM EDT

Intrepid
222 Third Street #4000
Cambridge, MA 02141

RSVP here: https://www.eventbrite.com/e/wig-boston-november-meetup-tickets-76921409005

October Demo Night

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Join us for a demo night! Have a game you’d like to share? Bring it! Want to see what local devs have been working on? Come play games and get a peek behind the scenes! Completely free! Open to all!

Details:

Monday, October 7, 2019
7:00 PM – 9:30 PM EDT

Intrepid
222 Third Street #4000
Cambridge, MA 02141

RSVP here: https://www.eventbrite.com/e/wig-boston-october-demo-night-tickets-74282606275

September Meetup

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Join us for a stellar panel about the unique challenges (and joys) of parenting when you work in games. Come hear from our panel of developers and designers about how their families have influenced their art, how they make time to remain gamers, and work-life balance — an invaluable skill for parents and the childfree alike!

Bios:

Ken Gagne is the host of the Polygamer and Transporter Lock podcasts, a faculty member in Emerson College’s publishing department, a freelance writer for Computerworld.com, and a project manager for Automattic, developers of WordPress.com. He has interviewed hundreds of people about computer history, making music, online publishing, crowdfunding, multiple sclerosis, and mental health.

Aerin Artessa is a mother of two and a veteran of the games industry with nine years of experience working on UI/UX for mobile games. Currently she is a Senior Designer at Disruptor Beam where she mentors junior designers and leads up UI/UX for an upcoming game. When she isn’t being a parent or working, she somehow trains for triathlons and begs her wife to play board games with her.

Darlene Barker worked for Compaq, HP, Dyn, Teradyne and Oracle while earning her undergrad and master’s degrees in computer science from the University of Massachusetts Lowell, after which she started her own game development studio, DB Attic Studios. Her company, where she makes video games with her four children, released its first game, Stinky Snake, within two years of operation; they are currently working on a new game tentatively titled Penny’s Story.

Amanda Gardner is the Narrative Director and Co-Founder at The Deep End Games, whose debut title, Perception, launched in 2017 on all major platforms. She is a mother of four, a meditation teacher, wellness expert, and nationally recognized speaker in the field of self-care and mindfulness.

Jeffu Warmouth is a contemporary media artist and professor of game design at Fitchburg State University. His interactive, video, and installation artwork investigates the nature of play, and has been featured at galleries, museums, and festivals worldwide. He plays — and sometimes makes — games with his two sons, Alex and Ben. Their most recent project, Twinchworm, was created for the Extra Credits Game Jam earlier this year.

Details:
Monday, September 9, 2019
7:00 PM – 9:30 PM EDT

Intrepid
222 Third Street #4000
Cambridge, MA 02141

RSVP here: https://www.eventbrite.com/e/wig-boston-september-meetup-tickets-69868565761

August Meetup

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The Key Principals of Level Design

Levels are where pretty much every game is experienced. This month Les Nelken, Assistant Professor in the Game Design major at Fitchburg State University will talk about Level Design – some key principles, creative use of art assets, tips and tricks, and level design do’s and don’ts.

Bio

Les Nelken has been in the game industry since 1994, having left the architecture profession to design virtual worlds. He was at Turbine for six years working on The Lord of the Rings Online, Dungeons & Dragons Onlineand Asheron’s Call MMOs. He also worked on a certain Aliens game at Demiurge Studios, on casual games at Blue Fang and the Copernicus/Kingdoms of AmalurMMO at 38 Studios. The most recent game Les worked on is The Station, a first-person, sci-fi narrative mystery and exploration game. Les is also one of the organizers of Boston Post Mortem.

 

Details:
Monday, August 5, 2019
7:00 PM – 9:30 PM EDT

Intrepid
222 Third Street #4000
Cambridge, MA 02141

RSVP here: https://www.eventbrite.com/e/wig-boston-august-meetup-tickets-64668569432

July Meetup

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Leveling Up In Marketing

Discover strategies for keeping your well-intended plans from going awry and learn to navigate hidden pitfalls of marketing for games. Hear examples of promotion triumphs and missteps from an industry veteran and gain a few tools for tackling your challenges. This talk is appropriate for novices looking to advance into intermediate skills, but even seasoned marketers may learn some new tricks!

Bio

Amanda Grow is a Senior Marketing Manager at Standing Stone Games, LLC. Over the course of thirteen years in the industry, she’s worn many hats – Community, eCommerce, Producing, Brand, and more. These days she’s the Senior Product & Brand Manager for her studio in Needham.

Details:
Monday, July 1, 2019
7:00 PM – 9:30 PM EDT

MIT Stata Center (Building 32)
32 Vassar Street, Room 32-124
Cambridge, MA 02139

RSVP here: https://www.eventbrite.com/e/wig-boston-july-meetup-tickets-63689026593

Call for Presenters

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For July, we’d like to host a panel of folks or have a bunch of talks about marketing.

Do you do the marketing for your team? We’d love to hear your tips and learn from you! Did you market a game poorly in the past, and learn from that mistake? We want to hear from you! Are you writing copy for social media, reaching out to players before launch, and building communities? Come teach us how!

If you’d like to speak about marketing a game, indie or otherwise, please reach out to us at wigboston@gmail.com. This event will be July 1st from 7-9:30 at Intrepid. We can host a panel, or you can give a talk on a specific topic (or marketing as a whole).

For August – we’re thinking about highlighting Level Design. If you’re a Level Designer and would like to give a talk / share your work, please let us know!