Latest Event Updates

June Meetup

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Music can be more than just pretty background noises. A composer can not only give a video game a “feel” of the world, but also help define and shape the places within a world, its characters, and the relations between everything. This talk will illustrate the ways that video games have used music not just as background sound, but also as a tool to weave together a world and tell its stories. I hope that after this talk you’ll have an idea of what music is capable of and how it can make the world feel that much more immersive!

Bio:

Mitchel Wong is a freelance composer and sound designer that is extremely passionate about all facets of gaming. He has spent 15 years playing the trombone and acquired a Bachelors in Music from Ithaca College, where he ran a Gamers Club and conducted the Ithaca College Gamer Symphony Orchestra. He’s very active in the local Boston game dev community and is currently working on projects with local and indie devs as a composer and sound designer.

Details:

Monday, June 4, 2018
7:00 PM – 9:30 PM EDT

Intrepid Pursuits
222 Third Street #4000
Cambridge, MA 02141

 

Please RSVP: https://www.eventbrite.com/e/wig-boston-june-meetup-tickets-45997803669

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May Meetup – Allies Workshop

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The Allies Workshop is a hands-on learning experience, based on work done by the IGDA Allies Special Interest Group, that uses an analytical framework as well as group discussions to help people recognize how to support diversity and inclusivity in game development and the larger gaming community. Come prepared to learn how to be an (even more) effective ally, challenge your assumptions, and discuss hard questions with the group.

Bio:

As the Executive Director of the IGDA and IGDA Foundation, Jen MacLean works to build a more inclusive game development community and support game developers around the world in achieving sustainable, fulfilling careers. From the start of her career as a playtester at Microprose Software, through senior roles at AOL, Comcast, and StoryArc Media, Jen has managed game development, strategy, marketing, business development and partnerships across multiple gaming platforms. She was named one of the “Game Industry’s 100 Most Influential Women” by Next Generation, one of the “Top 20 Women in Games” by Gamasutra, and is a frequently-requested speaker at interactive entertainment industry events.

Details:

Monday, May 7, 2018
7:00 PM – 9:30 PM EDT

Intrepid Pursuits
222 Third Street #4000
Cambridge, MA 02141

 

Please RSVP: https://www.eventbrite.com/e/wig-boston-may-meetup-tickets-45443612067

April Meetup

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In this talk, Jason will discuss the history and gaming culture at Volunteer Science (volunteerscience.com), a crowd-based platform for citizen science. They’re a tech startup that’s part game studio, part marketing firm, part software company. Games for science is a narrow part of the serious games field presenting novel challenges for game developers including unusual design requirements, unique game mechanics, and non-traditional appeal to players. He will talk about these novel challenges along with the state of the field and their future plans, including their plan to turn Browser Quest into a platform for science games.

Bio:

Jason Radford is the Chief Scientist at Volunteer Science, a startup within the Lazer Lab at Northeastern University’s Network Science Institute. He is currently a visiting researcher in the lab while completing his PhD in Sociology at the University of Chicago. His research interest include developing computational methods for social research, human organization, and discrimination in organizations and markets.

 Details:

Monday, April 9 2018
7:00 PM – 9:30 PM EDT

Intrepid Pursuits
222 Third Street #4000
Cambridge, MA 02141

 

Please RSVP: https://www.eventbrite.com/e/wig-boston-april-meetup-tickets-44490292663

March Meetup

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This month Stephanie Orme will be discussing what academic game studies researchers and game developers can learn from each other.

Academics have been studying the cognitive and social impacts that video games have on players for almost as long as they have been around. And yet, there exists a disconnect between academic video game researchers and the video game industry. This talk focuses on the ways that video game scholarship can inform practice in the games industry, and vice versa. Drawing on my own research on games as an example, I hope to illustrate how more dialogue and collaboration between researchers and industry professionals can shape games development in a way that is beneficial to all.

Bio:

Stephanie Orme just completed her PhD in Mass Communication at Penn State University, where she specialized in feminist video game studies. Her research and teaching interests revolve around the intersections of gender, race, sexuality, ability, and other identities as they relate to the production and consumption of video games. She has published and presented on inclusivity initiatives in the games industry, the narrative power of games regarding social issues, and using games to promote healthy behaviors, among other topics. She is the current Vice-Chair Elect for the Game Studies Division of the National Communication Association.

 

Details:

Monday, March 5, 2018
7:00 PM – 10:00 PM EDT

Intrepid Pursuits
222 Third Street #4000
Cambridge, MA 02141

 

Please RSVP: https://www.eventbrite.com/e/wig-boston-march-meetup-tickets-43057944471

February Meetup – Game Audio

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This month, Rachel Dziezynski will be talking about game audio.

If you’ve ever wanted to create sound effects or music for games but weren’t sure how to get started, this is the talk for you! After talking about how to approach creating sounds and going over free resources that you can download to get started, we’ll open up the software and go over practical techniques you can start using right away. This talk is meant to help those with no previous experience with music or sound, and will also include a review of foundational audio concepts. Hope to see you there!

Bio:

Rachel Dziezynski is a freelance composer and sound designer that loves working on games as much as playing them. After graduating from Berklee College of Music in 2014, she moved to Tokyo, where she taught and worked as an assistant to composer Norihiko Hibino. Having returned to Boston in 2016, she now helps run Game Audio Boston, a local meetup that promotes game audio and brings together audio professionals, and works at Berklee College of Music while continuing her freelance work. Her recent projects include music for Puzzleshmup and sound design for ChemCaper.

Details:

Monday, February 5, 2018
7:00 PM – 10:00 PM EDT

Intrepid Pursuits
222 Third Street #4000
Cambridge, MA 02141

Please RSVP: https://www.eventbrite.com/e/wig-boston-february-meetup-tickets-42096581007

January Meetup

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Working with a team of students from Emerson College, Northeastern University, and indie developers, Dr. Sarah Zaidan is creating a video game that explores the cultural importance of superheroes through history. Although superheroes are fixtures in contemporary popular culture, they exist in constant change; reinvented in accordance with each era’s standards of heroism. Players assume the role of Ms. Meta, a modern female superhero, in a time-traveling adventure where each level depicts a different age of superhero comics with environments and characters represented in a manner that challenges stereotypical depictions. Grounded in research, and featuring game mechanics including problem-solving and collaboration, Sarah aims to empower players to create their own alternate histories. In this talk, she will explore the benefits and challenges of using historical research as a foundation for game, level, narrative, and visual design, and how working with material that is established in the public consciousness can enable designers to subvert expectations and maximize player engagement.

Bio:

Dr. Sarah Zaidan is a game designer, artist, and researcher whose work explores how video games and comic books can engage in a dialogue with identity, gender, and citizenship. She is an assistant professor at Emerson College, where she teaches video game design and history, and is a faculty fellow at the Engagement Lab. Sarah has published in The Journal of Fandom Studies (Intellect, 2015), Gamevironments (2016), and the anthologiesNew Perspectives on Bioshock (forthcoming, McGill Queen University Press) and Assembling the Marvel Cinematic Universe: Essays on the Social, Cultural and Geopolitical Domain(forthcoming, McFarland). She is a co-creator of the feminist superhero comic My So-Called Secret Identity, and is an avid believer in rapid idea prototyping, iterative design, and finding the game loops hidden within everyday life.

Details:

Monday, January 8, 2018
7:00 PM – 10:00 PM EDT

Intrepid Pursuits
222 Third Street #4000
Cambridge, MA 02141

Please RSVP: https://www.eventbrite.com/e/wig-boston-january-meetup-tickets-41688084182

WIG Boston Holiday Party

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As the end of the year approaches, and 2017 winds down, we at Women in Games Boston would like to celebrate with an evening of fun. Please join us for our holiday party! On December 4th from 7-10, we will be gathering the game dev community together for an evening of conversation, food, and playtesting! Bring works-in-progress to be playtested if you’ve got them, and come hang out with your fellow community members in a casual, relaxed environment.

***Please bring a dish to share, and whatever non-alcoholic drinks you’d like.***

Bring your games and get community feedback! Bring board games to play, or PS4 games and your controllers. Intrepid has a great library of board games that will be available as well.

We’re looking forward to ending 2017 with a bang, and we can’t wait to celebrate with you.

Details:

Monday, December 4, 2017
7:00 PM – 10:00 PM EDT

Intrepid Pursuits
222 Third Street #4000
Cambridge, MA 02141

Please RSVP: https://www.eventbrite.com/e/wig-boston-holiday-party-tickets-39998879726