Latest Event Updates

September Meetup

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Join us for a stellar panel about the unique challenges (and joys) of parenting when you work in games. Come hear from our panel of developers and designers about how their families have influenced their art, how they make time to remain gamers, and work-life balance — an invaluable skill for parents and the childfree alike!

Bios:

Ken Gagne is the host of the Polygamer and Transporter Lock podcasts, a faculty member in Emerson College’s publishing department, a freelance writer for Computerworld.com, and a project manager for Automattic, developers of WordPress.com. He has interviewed hundreds of people about computer history, making music, online publishing, crowdfunding, multiple sclerosis, and mental health.

Aerin Artessa is a mother of two and a veteran of the games industry with nine years of experience working on UI/UX for mobile games. Currently she is a Senior Designer at Disruptor Beam where she mentors junior designers and leads up UI/UX for an upcoming game. When she isn’t being a parent or working, she somehow trains for triathlons and begs her wife to play board games with her.

Darlene Barker worked for Compaq, HP, Dyn, Teradyne and Oracle while earning her undergrad and master’s degrees in computer science from the University of Massachusetts Lowell, after which she started her own game development studio, DB Attic Studios. Her company, where she makes video games with her four children, released its first game, Stinky Snake, within two years of operation; they are currently working on a new game tentatively titled Penny’s Story.

Amanda Gardner is the Narrative Director and Co-Founder at The Deep End Games, whose debut title, Perception, launched in 2017 on all major platforms. She is a mother of four, a meditation teacher, wellness expert, and nationally recognized speaker in the field of self-care and mindfulness.

Jeffu Warmouth is a contemporary media artist and professor of game design at Fitchburg State University. His interactive, video, and installation artwork investigates the nature of play, and has been featured at galleries, museums, and festivals worldwide. He plays — and sometimes makes — games with his two sons, Alex and Ben. Their most recent project, Twinchworm, was created for the Extra Credits Game Jam earlier this year.

Details:
Monday, September 9, 2019
7:00 PM – 9:30 PM EDT

Intrepid
222 Third Street #4000
Cambridge, MA 02141

RSVP here: https://www.eventbrite.com/e/wig-boston-september-meetup-tickets-69868565761

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August Meetup

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The Key Principals of Level Design

Levels are where pretty much every game is experienced. This month Les Nelken, Assistant Professor in the Game Design major at Fitchburg State University will talk about Level Design – some key principles, creative use of art assets, tips and tricks, and level design do’s and don’ts.

Bio

Les Nelken has been in the game industry since 1994, having left the architecture profession to design virtual worlds. He was at Turbine for six years working on The Lord of the Rings Online, Dungeons & Dragons Onlineand Asheron’s Call MMOs. He also worked on a certain Aliens game at Demiurge Studios, on casual games at Blue Fang and the Copernicus/Kingdoms of AmalurMMO at 38 Studios. The most recent game Les worked on is The Station, a first-person, sci-fi narrative mystery and exploration game. Les is also one of the organizers of Boston Post Mortem.

 

Details:
Monday, August 5, 2019
7:00 PM – 9:30 PM EDT

Intrepid
222 Third Street #4000
Cambridge, MA 02141

RSVP here: https://www.eventbrite.com/e/wig-boston-august-meetup-tickets-64668569432

July Meetup

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Leveling Up In Marketing

Discover strategies for keeping your well-intended plans from going awry and learn to navigate hidden pitfalls of marketing for games. Hear examples of promotion triumphs and missteps from an industry veteran and gain a few tools for tackling your challenges. This talk is appropriate for novices looking to advance into intermediate skills, but even seasoned marketers may learn some new tricks!

Bio

Amanda Grow is a Senior Marketing Manager at Standing Stone Games, LLC. Over the course of thirteen years in the industry, she’s worn many hats – Community, eCommerce, Producing, Brand, and more. These days she’s the Senior Product & Brand Manager for her studio in Needham.

Details:
Monday, July 1, 2019
7:00 PM – 9:30 PM EDT

MIT Stata Center (Building 32)
32 Vassar Street, Room 32-124
Cambridge, MA 02139

RSVP here: https://www.eventbrite.com/e/wig-boston-july-meetup-tickets-63689026593

Call for Presenters

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For July, we’d like to host a panel of folks or have a bunch of talks about marketing.

Do you do the marketing for your team? We’d love to hear your tips and learn from you! Did you market a game poorly in the past, and learn from that mistake? We want to hear from you! Are you writing copy for social media, reaching out to players before launch, and building communities? Come teach us how!

If you’d like to speak about marketing a game, indie or otherwise, please reach out to us at wigboston@gmail.com. This event will be July 1st from 7-9:30 at Intrepid. We can host a panel, or you can give a talk on a specific topic (or marketing as a whole).

For August – we’re thinking about highlighting Level Design. If you’re a Level Designer and would like to give a talk / share your work, please let us know!

June Meetup

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Join Jean and Blair Leggett of One More Story Games from Toronto, Canada, to discuss the development of their latest game, Charlaine Harris’ Lily Bard Mysteries: The Body in Shakespeare Park. This game explores mature themes as the protagonist, Lily Bard, is a sexual trauma survivor and finds herself dealing with her Post-Traumatic Stress Disorder triggers as she works to solve the murder of her neighbor.

The talk covers the narrative design and artistic choices of the game developers and discusses the need of mature content in game narrative. The game, a point and click adventure developed with their proprietary game engine StoryStylus, is a “Nancy Drew meets The Girl with the Dragon Tattoo” mystery.

Details:

Monday, June 3, 2019
7:00 PM – 9:30 PM EDT

Intrepid
222 Third Street #4000
Cambridge, MA 02141

RSVP here: https://www.eventbrite.com/e/wig-boston-june-meetup-tickets-62326657711

April Demo Night

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Join us for a demo night! Have a game you’d like to share? Bring it! Want to see what local devs have been working on? Come play games and get a peek behind the scenes! Completely free! Open to all!

Details:

Monday, April 1, 2019
7:00 PM – 9:30 PM EDT

Intrepid
222 Third Street #4000
Cambridge, MA 02141

RSVP here: https://www.eventbrite.com/e/wig-boston-april-demo-night-tickets-58651485171

March Meetup (POSTPONED)

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This meetup has been postponed.

 

My Game was about Death: Writing a Difficult Topic for an Interactive Experience

Over a year ago, I planned out my first ever experience as a Game Master for a pen and paper adventure. But I didn’t exactly follow the rules. Using a vague version of the World of Darkness (d10) system, I wrote my own short story for two of my good friends to experience; a 1 1/2 session. What they didn’t know until they played is that I was going to express to them, through the story and puzzles, some ideas about death – one of humanity’s most sensitive topics. After the game was over, I learned about myself, my friends, and what it’s like to run a game about something so difficult for many of us to talk about.

Writing a game with emotional content is an interesting challenge because we are literally putting our players in the shoes of our characters. In this talk, I’m using the experience of GMing my game about death to give my reasons for discouraging game designers and writers from shying away from the tougher topics.

Bio:

Khadeja A. Merenkov has been a friend of the video game community for years, at first as an ethnographer and then going on to speaking about cultural issues in video games with an MA in Intercultural Relations to back her up. She’s a hobbyist writer and artist that spends her time doodling, playing video games (of course), and the occasional VO work.

Details:

Monday, March 4, 2019
7:00 PM – 9:30 PM EDT

Intrepid
222 Third Street #4000
Cambridge, MA 02141

RSVP here: https://www.eventbrite.com/e/wig-boston-march-meetup-tickets-56711208752